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Acquired · Epic Games · Overview

Epic Games

Game engine as platform, platform as content engine.

$330M Tencent investment350M Fortnite registrations12% Epic Games Store take

Major events · 19912018

19952000200520102015
FoundingProductFinancingStrategic shift
  1. 1991Founding

    Epic begins as Potomac Computer Systems

    Tim Sweeney sells software directly into the growing PC market.

    Acquired: Epic Games (September 2020)

  2. 1998Product

    Unreal and Unreal Engine launch

    The game ships alongside a licensable engine, creating a steadier platform business beneath game releases.

    Acquired: Epic Games (September 2020)

  3. 2012Financing

    Tencent funds the platform pivot

    Epic sells a 40% stake and redirects the company toward games-as-a-service infrastructure.

    Acquired: Epic Games (September 2020)

  4. 2017Product

    Fortnite Battle Royale breaks out

    A long-running internal project becomes a global, cross-platform social and entertainment network.

    Acquired: Epic Games (September 2020)

  5. 2018Strategic shift

    Epic Games Store launches

    Epic uses Fortnite distribution and a 12% take rate to challenge the incumbent PC storefront model.

    Acquired: Epic Games (September 2020)

Origin

Founded1991FoundersTim SweeneyLocationPotomac, Maryland, United States

Use direct software distribution to build games, then turn the hard-won internal technology into a platform for every developer.

Sweeney began by selling PC software through shareware. Epic's durable engine business grew beneath a volatile hits business, eventually becoming the strategic center of the company and the foundation for Fortnite, online services, and the Epic Games Store.

Key facts

Tencent investment

$330M

Fortnite registrations

350M

Epic Games Store take

12%

Episodes · 1 covering this company