Acquired · Nintendo · History
History
Nintendo was founded in 1889 (Kyoto, Japan). The timeline below traces every inflection point Acquired identified — founding, leadership changes, strategic pivots, crises, cultural moments.
The story
Nintendo (任天堂) means "leave luck to heaven." Fusajiro Yamauchi founded the company in 1889 as a hanafuda-card maker. His great-grandson Hiroshi Yamauchi took over in 1949 at age 21 and ran it for 53 years. Hiroshi spent the 1960s testing new businesses (instant rice, taxis, love hotels, vacuum cleaners) before stumbling into toys with Gunpei Yokoi's Ultra Hand in 1966. The toy success drew them into electronic games; the electronic games drew them into home consoles. The 100-year detour from cards to Mario is the longest founder-family continuity in modern consumer history.
Inflection points · grouped by decade
1880s
- 1889founding
Nintendo founded as hanafuda-card maker
Fusajiro Yamauchi opens a small shop in Kyoto producing hand-painted playing cards.
[Acquired episode Nintendo]
1940s
- 1949leadership change
Hiroshi Yamauchi becomes president at 21
Great-grandson of the founder takes over after his grandfather's stroke. Begins the 53-year reign that transforms the company.
[Acquired episode Nintendo]
1960s
- 1966strategic shift
Gunpei Yokoi's Ultra Hand toy succeeds
Toy product unexpectedly sells over a million units. Pivots Nintendo from cards into toys, and Yokoi from maintenance worker to lead designer.
[Acquired episode Nintendo]
1980s
- 1981product launch
Donkey Kong arcade ships
Shigeru Miyamoto's first major title. Introduces the Jumpman character who becomes Mario. Establishes Nintendo's design DNA.
[Acquired episode Console Wars]
- 1985product launch
NES launches in the US
Two years after the post-Atari console crash. Nintendo restores the entire industry; sells 62M consoles globally over its lifetime.
[Acquired episode Console Wars]
- 1989product launch
Game Boy launches
Yokoi's design philosophy — "lateral thinking with seasoned technology" — uses cheap, mature components to make portable gaming work. Sells 118M lifetime.
[Acquired episode Nintendo]
1990s
- 1996product launch
Nintendo 64 launches
Underperforms PS1 commercially but ships Super Mario 64 and Ocarina of Time — the two most influential 3D games ever made.
[Acquired episode Console Wars]
2000s
- 2002leadership change
Hiroshi Yamauchi steps down; Iwata becomes president
Satoru Iwata, ex-HAL Laboratory programmer, becomes the first non-Yamauchi president. Yamauchi remains influential as senior advisor until his death in 2013.
[Acquired episode Nintendo]
- 2006strategic shift
Wii launches — the blue-ocean move
Motion controls and casual-gamer focus skip the PS3/Xbox 360 spec race entirely. Outsells both; reaches non-gamers (parents, grandparents). 102M lifetime units.
[Acquired episode Console Wars]
2010s
- 2012crisis
Wii U launches — and flops
Successor to the Wii fails to communicate its identity; sells only 14M lifetime. Triggers strategic rebuild that leads to Switch.
[Acquired episode Console Wars]
- 2015leadership change
Iwata dies; Tatsumi Kimishima becomes president
Iwata dies of cancer at 55. The company mourns publicly. Kimishima oversees the Switch launch the next year before passing the role to Shuntaro Furukawa.
[Acquired episode Nintendo]
- 2017product launch
Nintendo Switch launches
Hybrid handheld + console design that combines the post-Wii U lessons with Game Boy's portability DNA. Becomes the second-best-selling console ever.
[Acquired episode Console Wars]
2020s
- 2023cultural moment
Super Mario Bros. Movie grosses $1.36B
Illumination + Nintendo co-production. Validates Nintendo's IP-as-platform thesis decades after Hollywood's first failed attempt at Mario.
[Box office data]
- 2026episode release
Acquired covers Nintendo + Console Wars (two episodes)
Two-episode arc — the company history + the Sega-vs-Nintendo competition. The IP-platform framing crystallises.
[https://www.acquired.fm/episodes/nintendo]
Major events · 1889–2026